The type or namespace could not be found unity

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Hello, Whenever I try to install a new package with Vuforia I'm getting the error: The type or namespace name 'FireSharp' could not be found. I've tried to install the package FireSharp but this will cause errors and the namespace can't be found. I've also tried some other packages with the same result. I even tried to start a new project.

These errors indicate Unity IAP has been disabled from the Unity Cloud Services window, or that you are disconnected from the Internet. It could also be an issue with the Plugin. Resolution is the number one paste tool since 2002. Pastebin is a website where you can store text online for a set period of time.
    1. 問題はコードではなく、 Unity Remoteアプリで発生する可能性のある問題であるようです。. ゲームをコンパイルして実際のデバイスから実行すると、問題が解決します。. と書いてありました。. (Google翻訳なので日本語がおかしいかもです) 私はUnity初心者なの ...
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    3. Simple Injector protects you from defining invalid registrations by ensuring that given the registrations do not overlap. Building on the last code snippet, imagine accidentally defining a type in the namespace “MyCompany.LeftRight”. In this case both open-generic implementations would apply, but Simple Injector will never silently pick one.
    4. Unity Account You need a Unity Account to shop in the Online and Asset Stores, participate in the Unity Community and manage your license portfolio.
    5. Build WebGl errors unity2019.4.10
    6. Unity is the ultimate game development platform. Use Unity to build high-quality 3D and 2D games, deploy them across mobile, desktop, VR/AR, consoles or the Web, and connect with loyal and enthusiastic players and customers. 他のnamespace、例えば「UnityEditor」類でもありえる現象らしい。. 公式側は、本来Editorを利用 ...
    7. 1. level 1. Bomayes. · 8m. You can't just remove the "using" codes as they allow you to access classes you need, including monobehaviour which is found in UnityEngine (Look up Namespaces in unity to learn). In this code it looks like you need using UnityEngine and using UnityEngine.SceneManagement. 1.
    8. Aug 30, 2019 · "type or namespace System could not be found" I don't know what's wrong. Seems like not being able to import the System on the using System declaration of my script. And this happened to all of my scripts! I closed Visual Studio and re-opened it, nothing. I closed Unity and re-opened it nothing. I updated Visual Studio to latest version nothing.
    9. "CS0246 The type or namespace name 'System' could not be found" (are you missing a using directive or an assembly reference?)" This appears at first to be some issue with NuGet packages but it's not really The problem is these .NET Framework projects sometimes can't access the .NET Core stuff as needed. I'm not really an expert on the topic tbh.
    The type or namespace name InstanceId' does not exist in the namespaceFirebase'. Are you missing an assembly reference? Should I add another UnityPackage other than imported packages from Firebase Unity packages to add Firebase.InstanceId reference? Thanks.
Hi @Aiden, Thank you for choosing Photon! Please make sure to have this line commented out in "Assets\Plugins\PhotonVoiceApi\Core\VoiceClient.cs" file, line 11:from #define ENABLE_VIDEO to //#define ENABLE_VIDEO I apologize about the inconvenience, I thought I made sure to do this before submitting!

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Hi, With the other 2 methods, you don't need to see it in the Package Manager. It will be in the project. Could you please check your project? check to see if you have Vuforia configuration active? on mac: cmd+shift+v

Hi i'm using unity package called "Movement Animset Pro v1.693.unitypackage" for unity character moving when i import package in unity all thins goes fine except the script file it gives me errors ... Do you know any way to integrate these into the docker/build process. I am having trouble building it because I get these errors.

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